"content":"<p>You are given an <code>m x n</code> binary <code>grid</code>, where each <code>1</code> represents a brick and <code>0</code> represents an empty space. A brick is <strong>stable</strong> if:</p>\n\n<ul>\n\t<li>It is directly connected to the top of the grid, or</li>\n\t<li>At least one other brick in its four adjacent cells is <strong>stable</strong>.</li>\n</ul>\n\n<p>You are also given an array <code>hits</code>, which is a sequence of erasures we want to apply. Each time we want to erase the brick at the location <code>hits[i] = (row<sub>i</sub>, col<sub>i</sub>)</code>. The brick on that location (if it exists) will disappear. Some other bricks may no longer be stable because of that erasure and will <strong>fall</strong>. Once a brick falls, it is <strong>immediately</strong> erased from the <code>grid</code> (i.e., it does not land on other stable bricks).</p>\n\n<p>Return <em>an array </em><code>result</code><em>, where each </em><code>result[i]</code><em> is the number of bricks that will <strong>fall</strong> after the </em><code>i<sup>th</sup></code><em> erasure is applied.</em></p>\n\n<p><strong>Note</strong> that an erasure may refer to a location with no brick, and if it does, no bricks drop.</p>\n\n<p> </p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input:</strong> grid = [[1,0,0,0],[1,1,1,0]], hits = [[1,0]]\n<strong>Output:</strong> [2]\n<strong>Explanation: </strong>Starting with the grid:\n[[1,0,0,0],\n [<u>1</u>,1,1,0]]\nWe erase the underlined brick at (1,0), resulting in the grid:\n[[1,0,0,0],\n [0,<u>1</u>,<u>1</u>,0]]\nThe two underlined bricks are no longer stable as they are no longer connected to the top nor adjacent to another stable brick, so they will fall. The resulting grid is:\n[[1,0,0,0],\n [0,0,0,0]]\nHence the result is [2].\n</pre>\n\n<p><strong class=\"example\">Example 2:</strong></p>\n\n<pre>\n<strong>Input:</strong> grid = [[1,0,0,0],[1,1,0,0]], hits = [[1,1],[1,0]]\n<strong>Output:</strong> [0,0]\n<strong>Explanation: </strong>Starting with the grid:\n[[1,0,0,0],\n [1,<u>1</u>,0,0]]\nWe erase the underlined brick at (1,1), resulting in the grid:\n[[1,0,0,0],\n [1,0,0,0]]\nAll remaining bricks are still stable, so no bricks fall. The grid remains the same:\n[[1,0,0,0],\n [<u>1</u>,0,0,0]]\nNext, we erase the underlined brick at (1,0), resulting in the grid:\n[[1,0,0,0],\n [0,0,0,0]]\nOnce again, all remaining bricks are still stable, so no bricks fall.\nHence the result is [0,0].\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>m == grid.length</code></li>\n\t<li><code>n == grid[i].length</code></li>\n\t<li><code>1 <= m, n <= 200</code></li>\n\t<li><code>grid[i][j]</code> is <code>0</code> or <code>1</code>.</li>\n\t<li><code>1 <= hits.length <= 4 * 10<sup>4</sup></code></li>\n\t<li><code>hits[i].length == 2</code></li>\n\t<li><code>0 <= x<sub>i </sub><= m - 1</code></li>\n\t<li><code>0 <= y<sub>i</sub> <= n - 1</code></li>\n\t<li>All <code>(x<sub>i</sub>, y<sub>i</sub>)</code> are unique.</li>\n</ul>\n",
"similarQuestions":"[{\"title\": \"Last Day Where You Can Still Cross\", \"titleSlug\": \"last-day-where-you-can-still-cross\", \"difficulty\": \"Hard\", \"translatedTitle\": null}, {\"title\": \"Number of Ways to Build Sturdy Brick Wall\", \"titleSlug\": \"number-of-ways-to-build-sturdy-brick-wall\", \"difficulty\": \"Medium\", \"translatedTitle\": null}]",
"code":"/**\n * Note: The returned array must be malloced, assume caller calls free().\n */\nint* hitBricks(int** grid, int gridSize, int* gridColSize, int** hits, int hitsSize, int* hitsColSize, int* returnSize) {\n \n}",
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 20 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code>OpenJDK 17</code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://githu