"code":"class Cashier {\npublic:\n Cashier(int n, int discount, vector<int>& products, vector<int>& prices) {\n \n }\n \n double getBill(vector<int> product, vector<int> amount) {\n \n }\n};\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * Cashier* obj = new Cashier(n, discount, products, prices);\n * double param_1 = obj->getBill(product,amount);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Java",
"langSlug":"java",
"code":"class Cashier {\n\n public Cashier(int n, int discount, int[] products, int[] prices) {\n \n }\n \n public double getBill(int[] product, int[] amount) {\n \n }\n}\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * Cashier obj = new Cashier(n, discount, products, prices);\n * double param_1 = obj.getBill(product,amount);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Python",
"langSlug":"python",
"code":"class Cashier(object):\n\n def __init__(self, n, discount, products, prices):\n \"\"\"\n :type n: int\n :type discount: int\n :type products: List[int]\n :type prices: List[int]\n \"\"\"\n \n\n def getBill(self, product, amount):\n \"\"\"\n :type product: List[int]\n :type amount: List[int]\n :rtype: float\n \"\"\"\n \n\n\n# Your Cashier object will be instantiated and called as such:\n# obj = Cashier(n, discount, products, prices)\n# param_1 = obj.getBill(product,amount)",
"__typename":"CodeSnippetNode"
},
{
"lang":"Python3",
"langSlug":"python3",
"code":"class Cashier:\n\n def __init__(self, n: int, discount: int, products: List[int], prices: List[int]):\n \n\n def getBill(self, product: List[int], amount: List[int]) -> float:\n \n\n\n# Your Cashier object will be instantiated and called as such:\n# obj = Cashier(n, discount, products, prices)\n# param_1 = obj.getBill(product,amount)",
"__typename":"CodeSnippetNode"
},
{
"lang":"C",
"langSlug":"c",
"code":"\n\n\ntypedef struct {\n \n} Cashier;\n\n\nCashier* cashierCreate(int n, int discount, int* products, int productsSize, int* prices, int pricesSize) {\n \n}\n\ndouble cashierGetBill(Cashier* obj, int* product, int productSize, int* amount, int amountSize) {\n \n}\n\nvoid cashierFree(Cashier* obj) {\n \n}\n\n/**\n * Your Cashier struct will be instantiated and called as such:\n * Cashier* obj = cashierCreate(n, discount, products, productsSize, prices, pricesSize);\n * double param_1 = cashierGetBill(obj, product, productSize, amount, amountSize);\n \n * cashierFree(obj);\n*/",
"__typename":"CodeSnippetNode"
},
{
"lang":"C#",
"langSlug":"csharp",
"code":"public class Cashier {\n\n public Cashier(int n, int discount, int[] products, int[] prices) {\n \n }\n \n public double GetBill(int[] product, int[] amount) {\n \n }\n}\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * Cashier obj = new Cashier(n, discount, products, prices);\n * double param_1 = obj.GetBill(product,amount);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"JavaScript",
"langSlug":"javascript",
"code":"/**\n * @param {number} n\n * @param {number} discount\n * @param {number[]} products\n * @param {number[]} prices\n */\nvar Cashier = function(n, discount, products, prices) {\n \n};\n\n/** \n * @param {number[]} product \n * @param {number[]} amount\n * @return {number}\n */\nCashier.prototype.getBill = function(product, amount) {\n \n};\n\n/** \n * Your Cashier object will be instantiated and called as such:\n * var obj = new Cashier(n, discount, products, prices)\n * var param_1 = obj.getBill(product,amount)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Ruby",
"langSlug":"ruby",
"code":"class Cashier\n\n=begin\n :type n: Integer\n :type discount: Integer\n :type products: Integer[]\n :type prices: Integer[]\n=end\n def initialize(n, discount, products, prices)\n \n end\n\n\n=begin\n :type product: Integer[]\n :type amount: Integer[]\n :rtype: Float\n=end\n def get_bill(product, amount)\n \n end\n\n\nend\n\n# Your Cashier object will be instantiated and called as such:\n# obj = Cashier.new(n, discount, products, prices)\n# param_1 = obj.get_bill(product, amount)",
"__typename":"CodeSnippetNode"
},
{
"lang":"Swift",
"langSlug":"swift",
"code":"\nclass Cashier {\n\n init(_ n: Int, _ discount: Int, _ products: [Int], _ prices: [Int]) {\n \n }\n \n func getBill(_ product: [Int], _ amount: [Int]) -> Double {\n \n }\n}\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * let obj = Cashier(n, discount, products, prices)\n * let ret_1: Double = obj.getBill(product, amount)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Go",
"langSlug":"golang",
"code":"type Cashier struct {\n \n}\n\n\nfunc Constructor(n int, discount int, products []int, prices []int) Cashier {\n \n}\n\n\nfunc (this *Cashier) GetBill(product []int, amount []int) float64 {\n \n}\n\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * obj := Constructor(n, discount, products, prices);\n * param_1 := obj.GetBill(product,amount);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Scala",
"langSlug":"scala",
"code":"class Cashier(_n: Int, _discount: Int, _products: Array[Int], _prices: Array[Int]) {\n\n def getBill(product: Array[Int], amount: Array[Int]): Double = {\n \n }\n\n}\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * var obj = new Cashier(n, discount, products, prices)\n * var param_1 = obj.getBill(product,amount)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Kotlin",
"langSlug":"kotlin",
"code":"class Cashier(n: Int, discount: Int, products: IntArray, prices: IntArray) {\n\n fun getBill(product: IntArray, amount: IntArray): Double {\n \n }\n\n}\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * var obj = Cashier(n, discount, products, prices)\n * var param_1 = obj.getBill(product,amount)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Rust",
"langSlug":"rust",
"code":"struct Cashier {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl Cashier {\n\n fn new(n: i32, discount: i32, products: Vec<i32>, prices: Vec<i32>) -> Self {\n \n }\n \n fn get_bill(&self, product: Vec<i32>, amount: Vec<i32>) -> f64 {\n \n }\n}\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * let obj = Cashier::new(n, discount, products, prices);\n * let ret_1: f64 = obj.get_bill(product, amount);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"PHP",
"langSlug":"php",
"code":"class Cashier {\n /**\n * @param Integer $n\n * @param Integer $discount\n * @param Integer[] $products\n * @param Integer[] $prices\n */\n function __construct($n, $discount, $products, $prices) {\n \n }\n \n /**\n * @param Integer[] $product\n * @param Integer[] $amount\n * @return Float\n */\n function getBill($product, $amount) {\n \n }\n}\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * $obj = Cashier($n, $discount, $products, $prices);\n * $ret_1 = $obj->getBill($product, $amount);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"TypeScript",
"langSlug":"typescript",
"code":"class Cashier {\n constructor(n: number, discount: number, products: number[], prices: number[]) {\n\n }\n\n getBill(product: number[], amount: number[]): number {\n\n }\n}\n\n/**\n * Your Cashier object will be instantiated and called as such:\n * var obj = new Cashier(n, discount, products, prices)\n * var param_1 = obj.getBill(product,amount)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Racket",
"langSlug":"racket",
"code":"(define cashier%\n (class object%\n (super-new)\n\n ; n : exact-integer?\n\n ; discount : exact-integer?\n\n ; products : (listof exact-integer?)\n\n ; prices : (listof exact-integer?)\n (init-field\n n\n discount\n products\n prices)\n \n ; get-bill : (listof exact-integer?) (listof exact-integer?) -> flonum?\n (define/public (get-bill product amount)\n\n )))\n\n;; Your cashier% object will be instantiated and called as such:\n;; (define obj (new cashier% [n n] [discount discount] [products products] [prices prices]))\n;; (define param_1 (send obj get-bill product amount))",
"__typename":"CodeSnippetNode"
},
{
"lang":"Erlang",
"langSlug":"erlang",
"code":"-spec cashier_init_(N :: integer(), Discount :: integer(), Products :: [integer()], Prices :: [integer()]) -> any().\ncashier_init_(N, Discount, Products, Prices) ->\n .\n\n-spec cashier_get_bill(Product :: [integer()], Amount :: [integer()]) -> float().\ncashier_get_bill(Product, Amount) ->\n .\n\n\n%% Your functions will be called as such:\n%% cashier_init_(N, Discount, Products, Prices),\n%% Param_1 = cashier_get_bill(Product, Amount),\n\n%% cashier_init_ will be called before every test case, in which you can do some necessary initializations.",
"__typename":"CodeSnippetNode"
},
{
"lang":"Elixir",
"langSlug":"elixir",
"code":"defmodule Cashier do\n @spec init_(n :: integer, discount :: integer, products :: [integer], prices :: [integer]) :: any\n def init_(n, discount, products, prices) do\n\n end\n\n @spec get_bill(product :: [integer], amount :: [integer]) :: float\n def get_bill(product, amount) do\n\n end\nend\n\n# Your functions will be called as such:\n# Cashier.init_(n, discount, products, prices)\n# param_1 = Cashier.get_bill(product, amount)\n\n# Cashier.init_ will be called before every test case, in which you can do some necessary initializations.",
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 17 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code> OpenJDK 17 </code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu99 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\\r\\n\\r\\n<p>Your code is compiled with debug flag enabled (<code>/debug</code>).</p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use <a href=\\\"https://github.com/datastructures-js/priority-queue\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and <a href=\\\"https: