"content":"<p>Given an integer array <code>nums</code>, handle multiple queries of the following types:</p>\n\n<ol>\n\t<li><strong>Update</strong> the value of an element in <code>nums</code>.</li>\n\t<li>Calculate the <strong>sum</strong> of the elements of <code>nums</code> between indices <code>left</code> and <code>right</code> <strong>inclusive</strong> where <code>left <= right</code>.</li>\n</ol>\n\n<p>Implement the <code>NumArray</code> class:</p>\n\n<ul>\n\t<li><code>NumArray(int[] nums)</code> Initializes the object with the integer array <code>nums</code>.</li>\n\t<li><code>void update(int index, int val)</code> <strong>Updates</strong> the value of <code>nums[index]</code> to be <code>val</code>.</li>\n\t<li><code>int sumRange(int left, int right)</code> Returns the <strong>sum</strong> of the elements of <code>nums</code> between indices <code>left</code> and <code>right</code> <strong>inclusive</strong> (i.e. <code>nums[left] + nums[left + 1] + ... + nums[right]</code>).</li>\n</ul>\n\n<p> </p>\n<p><strong>Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["NumArray", "sumRange", "update", "sumRange"]\n[[[1, 3, 5]], [0, 2], [1, 2], [0, 2]]\n<strong>Output</strong>\n[null, 9, null, 8]\n\n<strong>Explanation</strong>\nNumArray numArray = new NumArray([1, 3, 5]);\nnumArray.sumRange(0, 2); // return 1 + 3 + 5 = 9\nnumArray.update(1, 2); // nums = [1, 2, 5]\nnumArray.sumRange(0, 2); // return 1 + 2 + 5 = 8\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 <= nums.length <= 3 * 10<sup>4</sup></code></li>\n\t<li><code>-100 <= nums[i] <= 100</code></li>\n\t<li><code>0 <= index < nums.length</code></li>\n\t<li><code>-100 <= val <= 100</code></li>\n\t<li><code>0 <= left <= right < nums.length</code></li>\n\t<li>At most <code>3 * 10<sup>4</sup></code> calls will be made to <code>update</code> and <code>sumRange</code>.</li>\n</ul>\n",
"code":"class NumArray {\npublic:\n NumArray(vector<int>& nums) {\n \n }\n \n void update(int index, int val) {\n \n }\n \n int sumRange(int left, int right) {\n \n }\n};\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * NumArray* obj = new NumArray(nums);\n * obj->update(index,val);\n * int param_2 = obj->sumRange(left,right);\n */",
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{
"lang":"Java",
"langSlug":"java",
"code":"class NumArray {\n\n public NumArray(int[] nums) {\n \n }\n \n public void update(int index, int val) {\n \n }\n \n public int sumRange(int left, int right) {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * NumArray obj = new NumArray(nums);\n * obj.update(index,val);\n * int param_2 = obj.sumRange(left,right);\n */",
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{
"lang":"Python",
"langSlug":"python",
"code":"class NumArray(object):\n\n def __init__(self, nums):\n \"\"\"\n :type nums: List[int]\n \"\"\"\n \n\n def update(self, index, val):\n \"\"\"\n :type index: int\n :type val: int\n :rtype: None\n \"\"\"\n \n\n def sumRange(self, left, right):\n \"\"\"\n :type left: int\n :type right: int\n :rtype: int\n \"\"\"\n \n\n\n# Your NumArray object will be instantiated and called as such:\n# obj = NumArray(nums)\n# obj.update(index,val)\n# param_2 = obj.sumRange(left,right)",
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{
"lang":"Python3",
"langSlug":"python3",
"code":"class NumArray:\n\n def __init__(self, nums: List[int]):\n \n\n def update(self, index: int, val: int) -> None:\n \n\n def sumRange(self, left: int, right: int) -> int:\n \n\n\n# Your NumArray object will be instantiated and called as such:\n# obj = NumArray(nums)\n# obj.update(index,val)\n# param_2 = obj.sumRange(left,right)",
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{
"lang":"C",
"langSlug":"c",
"code":"\n\n\ntypedef struct {\n \n} NumArray;\n\n\nNumArray* numArrayCreate(int* nums, int numsSize) {\n \n}\n\nvoid numArrayUpdate(NumArray* obj, int index, int val) {\n \n}\n\nint numArraySumRange(NumArray* obj, int left, int right) {\n \n}\n\nvoid numArrayFree(NumArray* obj) {\n \n}\n\n/**\n * Your NumArray struct will be instantiated and called as such:\n * NumArray* obj = numArrayCreate(nums, numsSize);\n * numArrayUpdate(obj, index, val);\n \n * int param_2 = numArraySumRange(obj, left, right);\n \n * numArrayFree(obj);\n*/",
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{
"lang":"C#",
"langSlug":"csharp",
"code":"public class NumArray {\n\n public NumArray(int[] nums) {\n \n }\n \n public void Update(int index, int val) {\n \n }\n \n public int SumRange(int left, int right) {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * NumArray obj = new NumArray(nums);\n * obj.Update(index,val);\n * int param_2 = obj.SumRange(left,right);\n */",
"__typename":"CodeSnippetNode"
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{
"lang":"JavaScript",
"langSlug":"javascript",
"code":"/**\n * @param {number[]} nums\n */\nvar NumArray = function(nums) {\n \n};\n\n/** \n * @param {number} index \n * @param {number} val\n * @return {void}\n */\nNumArray.prototype.update = function(index, val) {\n \n};\n\n/** \n * @param {number} left \n * @param {number} right\n * @return {number}\n */\nNumArray.prototype.sumRange = function(left, right) {\n \n};\n\n/** \n * Your NumArray object will be instantiated and called as such:\n * var obj = new NumArray(nums)\n * obj.update(index,val)\n * var param_2 = obj.sumRange(left,right)\n */",
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"lang":"Ruby",
"langSlug":"ruby",
"code":"class NumArray\n\n=begin\n :type nums: Integer[]\n=end\n def initialize(nums)\n \n end\n\n\n=begin\n :type index: Integer\n :type val: Integer\n :rtype: Void\n=end\n def update(index, val)\n \n end\n\n\n=begin\n :type left: Integer\n :type right: Integer\n :rtype: Integer\n=end\n def sum_range(left, right)\n \n end\n\n\nend\n\n# Your NumArray object will be instantiated and called as such:\n# obj = NumArray.new(nums)\n# obj.update(index, val)\n# param_2 = obj.sum_range(left, right)",
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{
"lang":"Swift",
"langSlug":"swift",
"code":"\nclass NumArray {\n\n init(_ nums: [Int]) {\n \n }\n \n func update(_ index: Int, _ val: Int) {\n \n }\n \n func sumRange(_ left: Int, _ right: Int) -> Int {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * let obj = NumArray(nums)\n * obj.update(index, val)\n * let ret_2: Int = obj.sumRange(left, right)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Go",
"langSlug":"golang",
"code":"type NumArray struct {\n \n}\n\n\nfunc Constructor(nums []int) NumArray {\n \n}\n\n\nfunc (this *NumArray) Update(index int, val int) {\n \n}\n\n\nfunc (this *NumArray) SumRange(left int, right int) int {\n \n}\n\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * obj := Constructor(nums);\n * obj.Update(index,val);\n * param_2 := obj.SumRange(left,right);\n */",
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},
{
"lang":"Scala",
"langSlug":"scala",
"code":"class NumArray(_nums: Array[Int]) {\n\n def update(index: Int, `val`: Int) {\n \n }\n\n def sumRange(left: Int, right: Int): Int = {\n \n }\n\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * var obj = new NumArray(nums)\n * obj.update(index,`val`)\n * var param_2 = obj.sumRange(left,right)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Kotlin",
"langSlug":"kotlin",
"code":"class NumArray(nums: IntArray) {\n\n fun update(index: Int, `val`: Int) {\n \n }\n\n fun sumRange(left: Int, right: Int): Int {\n \n }\n\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * var obj = NumArray(nums)\n * obj.update(index,`val`)\n * var param_2 = obj.sumRange(left,right)\n */",
"__typename":"CodeSnippetNode"
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{
"lang":"Rust",
"langSlug":"rust",
"code":"struct NumArray {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl NumArray {\n\n fn new(nums: Vec<i32>) -> Self {\n \n }\n \n fn update(&self, index: i32, val: i32) {\n \n }\n \n fn sum_range(&self, left: i32, right: i32) -> i32 {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * let obj = NumArray::new(nums);\n * obj.update(index, val);\n * let ret_2: i32 = obj.sum_range(left, right);\n */",
"__typename":"CodeSnippetNode"
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{
"lang":"PHP",
"langSlug":"php",
"code":"class NumArray {\n /**\n * @param Integer[] $nums\n */\n function __construct($nums) {\n \n }\n \n /**\n * @param Integer $index\n * @param Integer $val\n * @return NULL\n */\n function update($index, $val) {\n \n }\n \n /**\n * @param Integer $left\n * @param Integer $right\n * @return Integer\n */\n function sumRange($left, $right) {\n \n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * $obj = NumArray($nums);\n * $obj->update($index, $val);\n * $ret_2 = $obj->sumRange($left, $right);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"TypeScript",
"langSlug":"typescript",
"code":"class NumArray {\n constructor(nums: number[]) {\n\n }\n\n update(index: number, val: number): void {\n\n }\n\n sumRange(left: number, right: number): number {\n\n }\n}\n\n/**\n * Your NumArray object will be instantiated and called as such:\n * var obj = new NumArray(nums)\n * obj.update(index,val)\n * var param_2 = obj.sumRange(left,right)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Racket",
"langSlug":"racket",
"code":"(define num-array%\n (class object%\n (super-new)\n\n ; nums : (listof exact-integer?)\n (init-field\n nums)\n \n ; update : exact-integer? exact-integer? -> void?\n (define/public (update index val)\n\n )\n ; sum-range : exact-integer? exact-integer? -> exact-integer?\n (define/public (sum-range left right)\n\n )))\n\n;; Your num-array% object will be instantiated and called as such:\n;; (define obj (new num-array% [nums nums]))\n;; (send obj update index val)\n;; (define param_2 (send obj sum-range left right))",
"__typename":"CodeSnippetNode"
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{
"lang":"Erlang",
"langSlug":"erlang",
"code":"-spec num_array_init_(Nums :: [integer()]) -> any().\nnum_array_init_(Nums) ->\n .\n\n-spec num_array_update(Index :: integer(), Val :: integer()) -> any().\nnum_array_update(Index, Val) ->\n .\n\n-spec num_array_sum_range(Left :: integer(), Right :: integer()) -> integer().\nnum_array_sum_range(Left, Right) ->\n .\n\n\n%% Your functions will be called as such:\n%% num_array_init_(Nums),\n%% num_array_update(Index, Val),\n%% Param_2 = num_array_sum_range(Left, Right),\n\n%% num_array_init_ will be called before every test case, in which you can do some necessary initializations.",
"__typename":"CodeSnippetNode"
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{
"lang":"Elixir",
"langSlug":"elixir",
"code":"defmodule NumArray do\n @spec init_(nums :: [integer]) :: any\n def init_(nums) do\n\n end\n\n @spec update(index :: integer, val :: integer) :: any\n def update(index, val) do\n\n end\n\n @spec sum_range(left :: integer, right :: integer) :: integer\n def sum_range(left, right) do\n\n end\nend\n\n# Your functions will be called as such:\n# NumArray.init_(nums)\n# NumArray.update(index, val)\n# param_2 = NumArray.sum_range(left, right)\n\n# NumArray.init_ will be called before every test case, in which you can do some necessary initializations.",
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 17 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code> OpenJDK 17 </code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu99 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\\r\\n\\r\\n<p>Your code is compiled with debug flag enabled (<code>/debug</code>).</p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use <a href=\\\"https://github.com/datastructures-js/priority-queue\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and <a href=\\\"https: