"content":"<p>Design a parking system for a parking lot. The parking lot has three kinds of parking spaces: big, medium, and small, with a fixed number of slots for each size.</p>\n\n<p>Implement the <code>ParkingSystem</code> class:</p>\n\n<ul>\n\t<li><code>ParkingSystem(int big, int medium, int small)</code> Initializes object of the <code>ParkingSystem</code> class. The number of slots for each parking space are given as part of the constructor.</li>\n\t<li><code>bool addCar(int carType)</code> Checks whether there is a parking space of <code>carType</code> for the car that wants to get into the parking lot. <code>carType</code> can be of three kinds: big, medium, or small, which are represented by <code>1</code>, <code>2</code>, and <code>3</code> respectively. <strong>A car can only park in a parking space of its </strong><code>carType</code>. If there is no space available, return <code>false</code>, else park the car in that size space and return <code>true</code>.</li>\n</ul>\n\n<p> </p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["ParkingSystem", "addCar", "addCar", "addCar", "addCar"]\n[[1, 1, 0], [1], [2], [3], [1]]\n<strong>Output</strong>\n[null, true, true, false, false]\n\n<strong>Explanation</strong>\nParkingSystem parkingSystem = new ParkingSystem(1, 1, 0);\nparkingSystem.addCar(1); // return true because there is 1 available slot for a big car\nparkingSystem.addCar(2); // return true because there is 1 available slot for a medium car\nparkingSystem.addCar(3); // return false because there is no available slot for a small car\nparkingSystem.addCar(1); // return false because there is no available slot for a big car. It is already occupied.\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>0 <= big, medium, small <= 1000</code></li>\n\t<li><code>carType</code> is <code>1</code>, <code>2</code>, or <code>3</code></li>\n\t<li>At most <code>1000</code> calls will be made to <code>addCar</code></li>\n</ul>\n",
"code":"class ParkingSystem {\npublic:\n ParkingSystem(int big, int medium, int small) {\n \n }\n \n bool addCar(int carType) {\n \n }\n};\n\n/**\n * Your ParkingSystem object will be instantiated and called as such:\n * ParkingSystem* obj = new ParkingSystem(big, medium, small);\n * bool param_1 = obj->addCar(carType);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Java",
"langSlug":"java",
"code":"class ParkingSystem {\n\n public ParkingSystem(int big, int medium, int small) {\n \n }\n \n public boolean addCar(int carType) {\n \n }\n}\n\n/**\n * Your ParkingSystem object will be instantiated and called as such:\n * ParkingSystem obj = new ParkingSystem(big, medium, small);\n * boolean param_1 = obj.addCar(carType);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Python",
"langSlug":"python",
"code":"class ParkingSystem(object):\n\n def __init__(self, big, medium, small):\n \"\"\"\n :type big: int\n :type medium: int\n :type small: int\n \"\"\"\n \n\n def addCar(self, carType):\n \"\"\"\n :type carType: int\n :rtype: bool\n \"\"\"\n \n\n\n# Your ParkingSystem object will be instantiated and called as such:\n# obj = ParkingSystem(big, medium, small)\n# param_1 = obj.addCar(carType)",
"__typename":"CodeSnippetNode"
},
{
"lang":"Python3",
"langSlug":"python3",
"code":"class ParkingSystem:\n\n def __init__(self, big: int, medium: int, small: int):\n \n\n def addCar(self, carType: int) -> bool:\n \n\n\n# Your ParkingSystem object will be instantiated and called as such:\n# obj = ParkingSystem(big, medium, small)\n# param_1 = obj.addCar(carType)",
"code":"public class ParkingSystem {\n\n public ParkingSystem(int big, int medium, int small) {\n \n }\n \n public bool AddCar(int carType) {\n \n }\n}\n\n/**\n * Your ParkingSystem object will be instantiated and called as such:\n * ParkingSystem obj = new ParkingSystem(big, medium, small);\n * bool param_1 = obj.AddCar(carType);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"JavaScript",
"langSlug":"javascript",
"code":"/**\n * @param {number} big\n * @param {number} medium\n * @param {number} small\n */\nvar ParkingSystem = function(big, medium, small) {\n \n};\n\n/** \n * @param {number} carType\n * @return {boolean}\n */\nParkingSystem.prototype.addCar = function(carType) {\n \n};\n\n/** \n * Your ParkingSystem object will be instantiated and called as such:\n * var obj = new ParkingSystem(big, medium, small)\n * var param_1 = obj.addCar(carType)\n */",
"code":"class ParkingSystem {\n constructor(big: number, medium: number, small: number) {\n \n }\n\n addCar(carType: number): boolean {\n \n }\n}\n\n/**\n * Your ParkingSystem object will be instantiated and called as such:\n * var obj = new ParkingSystem(big, medium, small)\n * var param_1 = obj.addCar(carType)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"PHP",
"langSlug":"php",
"code":"class ParkingSystem {\n /**\n * @param Integer $big\n * @param Integer $medium\n * @param Integer $small\n */\n function __construct($big, $medium, $small) {\n \n }\n \n /**\n * @param Integer $carType\n * @return Boolean\n */\n function addCar($carType) {\n \n }\n}\n\n/**\n * Your ParkingSystem object will be instantiated and called as such:\n * $obj = ParkingSystem($big, $medium, $small);\n * $ret_1 = $obj->addCar($carType);\n */",
"code":"class ParkingSystem(big: Int, medium: Int, small: Int) {\n\n fun addCar(carType: Int): Boolean {\n \n }\n\n}\n\n/**\n * Your ParkingSystem object will be instantiated and called as such:\n * var obj = ParkingSystem(big, medium, small)\n * var param_1 = obj.addCar(carType)\n */",
"code":"class ParkingSystem(_big: Int, _medium: Int, _small: Int) {\n\n def addCar(carType: Int): Boolean = {\n \n }\n\n}\n\n/**\n * Your ParkingSystem object will be instantiated and called as such:\n * var obj = new ParkingSystem(big, medium, small)\n * var param_1 = obj.addCar(carType)\n */",
"code":"struct ParkingSystem {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl ParkingSystem {\n\n fn new(big: i32, medium: i32, small: i32) -> Self {\n \n }\n \n fn add_car(&self, car_type: i32) -> bool {\n \n }\n}\n\n/**\n * Your ParkingSystem object will be instantiated and called as such:\n * let obj = ParkingSystem::new(big, medium, small);\n * let ret_1: bool = obj.add_car(carType);\n */",
"code":"-spec parking_system_init_(Big :: integer(), Medium :: integer(), Small :: integer()) -> any().\nparking_system_init_(Big, Medium, Small) ->\n .\n\n-spec parking_system_add_car(CarType :: integer()) -> boolean().\nparking_system_add_car(CarType) ->\n .\n\n\n%% Your functions will be called as such:\n%% parking_system_init_(Big, Medium, Small),\n%% Param_1 = parking_system_add_car(CarType),\n\n%% parking_system_init_ will be called before every test case, in which you can do some necessary initializations.",
"code":"defmodule ParkingSystem do\n @spec init_(big :: integer, medium :: integer, small :: integer) :: any\n def init_(big, medium, small) do\n \n end\n\n @spec add_car(car_type :: integer) :: boolean\n def add_car(car_type) do\n \n end\nend\n\n# Your functions will be called as such:\n# ParkingSystem.init_(big, medium, small)\n# param_1 = ParkingSystem.add_car(car_type)\n\n# ParkingSystem.init_ will be called before every test case, in which you can do some necessary initializations.",
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 20 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code>OpenJDK 17</code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://githu