<p>A game on an <strong>undirected</strong> graph is played by two players, Mouse and Cat, who alternate turns.</p>
<p>The graph is given as follows: <code>graph[a]</code> is a list of all nodes <code>b</code> such that <code>ab</code> is an edge of the graph.</p>
<p>The mouse starts at node <code>1</code> and goes first, the cat starts at node <code>2</code> and goes second, and there is a hole at node <code>0</code>.</p>
<p>During each player's turn, they <strong>must</strong> travel along one edge of the graph that meets where they are. For example, if the Mouse is at node 1, it <strong>must</strong> travel to any node in <code>graph[1]</code>.</p>
<p>Additionally, it is not allowed for the Cat to travel to the Hole (node 0.)</p>
<p>Then, the game can end in three ways:</p>
<ul>
<li>If ever the Cat occupies the same node as the Mouse, the Cat wins.</li>
<li>If ever the Mouse reaches the Hole, the Mouse wins.</li>
<li>If ever a position is repeated (i.e., the players are in the same position as a previous turn, and it is the same player's turn to move), the game is a draw.</li>
</ul>
<p>Given a <code>graph</code>, and assuming both players play optimally, return</p>
<ul>
<li><code>1</code> if the mouse wins the game,</li>
<li><code>2</code> if the cat wins the game, or</li>
<li><code>0</code> if the game is a draw.</li>