"content":"<p>You are given a <code>m x n</code> matrix <code>grid</code> consisting of <b>non-negative</b> integers where <code>grid[row][col]</code> represents the <strong>minimum</strong> time required to be able to visit the cell <code>(row, col)</code>, which means you can visit the cell <code>(row, col)</code> only when the time you visit it is greater than or equal to <code>grid[row][col]</code>.</p>\n\n<p>You are standing in the <strong>top-left</strong> cell of the matrix in the <code>0<sup>th</sup></code> second, and you must move to <strong>any</strong> adjacent cell in the four directions: up, down, left, and right. Each move you make takes 1 second.</p>\n\n<p>Return <em>the <strong>minimum</strong> time required in which you can visit the bottom-right cell of the matrix</em>. If you cannot visit the bottom-right cell, then return <code>-1</code>.</p>\n\n<p> </p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2023/02/14/yetgriddrawio-8.png\" /></p>\n\n<pre>\n<strong>Input:</strong> grid = [[0,1,3,2],[5,1,2,5],[4,3,8,6]]\n<strong>Output:</strong> 7\n<strong>Explanation:</strong> One of the paths that we can take is the following:\n- at t = 0, we are on the cell (0,0).\n- at t = 1, we move to the cell (0,1). It is possible because grid[0][1] <= 1.\n- at t = 2, we move to the cell (1,1). It is possible because grid[1][1] <= 2.\n- at t = 3, we move to the cell (1,2). It is possible because grid[1][2] <= 3.\n- at t = 4, we move to the cell (1,1). It is possible because grid[1][1] <= 4.\n- at t = 5, we move to the cell (1,2). It is possible because grid[1][2] <= 5.\n- at t = 6, we move to the cell (1,3). It is possible because grid[1][3] <= 6.\n- at t = 7, we move to the cell (2,3). It is possible because grid[2][3] <= 7.\nThe final time is 7. It can be shown that it is the minimum time possible.\n</pre>\n\n<p><strong class=\"example\">Example 2:</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2023/02/14/yetgriddrawio-9.png\" style=\"width: 151px; height: 151px;\" /></p>\n\n<pre>\n<strong>Input:</strong> grid = [[0,2,4],[3,2,1],[1,0,4]]\n<strong>Output:</strong> -1\n<strong>Explanation:</strong> There is no path from the top left to the bottom-right cell.\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>m == grid.length</code></li>\n\t<li><code>n == grid[i].length</code></li>\n\t<li><code>2 <= m, n <= 1000</code></li>\n\t<li><code>4 <= m * n <= 10<sup>5</sup></code></li>\n\t<li><code>0 <= grid[i][j] <= 10<sup>5</sup></code></li>\n\t<li><code>grid[0][0] == 0</code></li>\n</ul>\n\n<p> </p>\n<style type=\"text/css\">.spoilerbutton {display:block; border:dashed; padding: 0px 0px; margin:10px 0px; font-size:150%; font-weight: bold; color:#000000; background-color:cyan; outline:0; \n}\n.spoiler {overflow:hidden;}\n.spoiler > div {-webkit-transition: all 0s ease;-moz-transition: margin 0s ease;-o-transition: all 0s ease;transition: margin 0s ease;}\n.spoilerbutton[value=\"Show Message\"] + .spoiler > div {margin-top:-500%;}\n.spoilerbutton[value=\"Hide Message\"] + .spoiler {padding:5px;}\n</style>\n",
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 20 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code>OpenJDK 17</code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://githu