"content":"<p>A kingdom consists of a king, his children, his grandchildren, and so on. Every once in a while, someone in the family dies or a child is born.</p>\n\n<p>The kingdom has a well-defined order of inheritance that consists of the king as the first member. Let's define the recursive function <code>Successor(x, curOrder)</code>, which given a person <code>x</code> and the inheritance order so far, returns who should be the next person after <code>x</code> in the order of inheritance.</p>\n\n<pre>\nSuccessor(x, curOrder):\n if x has no children or all of x's children are in curOrder:\n if x is the king return null\n else return Successor(x's parent, curOrder)\n else return x's oldest child who's not in curOrder\n</pre>\n\n<p>For example, assume we have a kingdom that consists of the king, his children Alice and Bob (Alice is older than Bob), and finally Alice's son Jack.</p>\n\n<ol>\n\t<li>In the beginning, <code>curOrder</code> will be <code>["king"]</code>.</li>\n\t<li>Calling <code>Successor(king, curOrder)</code> will return Alice, so we append to <code>curOrder</code> to get <code>["king", "Alice"]</code>.</li>\n\t<li>Calling <code>Successor(Alice, curOrder)</code> will return Jack, so we append to <code>curOrder</code> to get <code>["king", "Alice", "Jack"]</code>.</li>\n\t<li>Calling <code>Successor(Jack, curOrder)</code> will return Bob, so we append to <code>curOrder</code> to get <code>["king", "Alice", "Jack", "Bob"]</code>.</li>\n\t<li>Calling <code>Successor(Bob, curOrder)</code> will return <code>null</code>. Thus the order of inheritance will be <code>["king", "Alice", "Jack", "Bob"]</code>.</li>\n</ol>\n\n<p>Using the above function, we can always obtain a unique order of inheritance.</p>\n\n<p>Implement the <code>ThroneInheritance</code> class:</p>\n\n<ul>\n\t<li><code>ThroneInheritance(string kingName)</code> Initializes an object of the <code>ThroneInheritance</code> class. The name of the king is given as part of the constructor.</li>\n\t<li><code>void birth(string parentName, string childName)</code> Indicates that <code>parentName</code> gave birth to <code>childName</code>.</li>\n\t<li><code>void death(string name)</code> Indicates the death of <code>name</code>. The death of the person doesn't affect the <code>Successor</code> function nor the current inheritance order. You can treat it as just marking the person as dead.</li>\n\t<li><code>string[] getInheritanceOrder()</code> Returns a list representing the current order of inheritance <strong>excluding</strong> dead people.</li>\n</ul>\n\n<p> </p>\n<p><strong class=\"example\">Example1:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["ThroneInheritance","birth","birth","birth","birth","birth","birth","getInheritanceOrder","death","getInheritanceOrder"]\n[["king"],["king","andy"],["king","bob"],["king","catherine"],["andy","matthew"],["bob","alex"],["bob","asha"],[null],["bob"],[null]]\n<strong>Output</strong>\n[null,null,null,null,null,null,null,["king","andy","matthew","bob","alex","asha","catherine"],null,["king","andy","matthew","alex","asha","catherine"]]\n\n<strong>Explanation</strong>\nThroneInheritancet=newThroneInheritance("king");// order: <strong>king</strong>\nt.birth("king", "andy"); // order: king > <strong>andy</strong>\nt.birth("king", "bob"); // order: king > andy > <strong>bob</strong>\nt.birth("king", "catherine"); // order: kin
"code":"class ThroneInheritance(kingName: String) {\n\n fun birth(parentName: String, childName: String) {\n \n }\n\n fun death(name: String) {\n \n }\n\n fun getInheritanceOrder(): List<String> {\n \n }\n\n}\n\n/**\n * Your ThroneInheritance object will be instantiated and called as such:\n * var obj = ThroneInheritance(kingName)\n * obj.birth(parentName,childName)\n * obj.death(name)\n * var param_3 = obj.getInheritanceOrder()\n */",
"code":"-spec throne_inheritance_init_(KingName :: unicode:unicode_binary()) -> any().\nthrone_inheritance_init_(KingName) ->\n .\n\n-spec throne_inheritance_birth(ParentName :: unicode:unicode_binary(), ChildName :: unicode:unicode_binary()) -> any().\nthrone_inheritance_birth(ParentName, ChildName) ->\n .\n\n-spec throne_inheritance_death(Name :: unicode:unicode_binary()) -> any().\nthrone_inheritance_death(Name) ->\n .\n\n-spec throne_inheritance_get_inheritance_order() -> [unicode:unicode_binary()].\nthrone_inheritance_get_inheritance_order() ->\n .\n\n\n%% Your functions will be called as such:\n%% throne_inheritance_init_(KingName),\n%% throne_inheritance_birth(ParentName, ChildName),\n%% throne_inheritance_death(Name),\n%% Param_3 = throne_inheritance_get_inheritance_order(),\n\n%% throne_inheritance_init_ will be called before every test case, in which you can do some necessary initializations.",
"code":"defmodule ThroneInheritance do\n @spec init_(king_name :: String.t) :: any\n def init_(king_name) do\n \n end\n\n @spec birth(parent_name :: String.t, child_name :: String.t) :: any\n def birth(parent_name, child_name) do\n \n end\n\n @spec death(name :: String.t) :: any\n def death(name) do\n \n end\n\n @spec get_inheritance_order() :: [String.t]\n def get_inheritance_order() do\n \n end\nend\n\n# Your functions will be called as such:\n# ThroneInheritance.init_(king_name)\n# ThroneInheritance.birth(parent_name, child_name)\n# ThroneInheritance.death(name)\n# param_3 = ThroneInheritance.get_inheritance_order()\n\n# ThroneInheritance.init_ will be called before every test case, in which you can do some necessary initializations.",
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 20 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code>OpenJDK 17</code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://githu