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leetcode-problemset/leetcode/originData/check-if-the-rectangle-corner-is-reachable.json

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{
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"question": {
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"title": "Check if the Rectangle Corner Is Reachable",
"titleSlug": "check-if-the-rectangle-corner-is-reachable",
"content": "<p>You are given two positive integers <code>X</code> and <code>Y</code>, and a 2D array <code>circles</code>, where <code>circles[i] = [x<sub>i</sub>, y<sub>i</sub>, r<sub>i</sub>]</code> denotes a circle with center at <code>(x<sub>i</sub>, y<sub>i</sub>)</code> and radius <code>r<sub>i</sub></code>.</p>\n\n<p>There is a rectangle in the coordinate plane with its bottom left corner at the origin and top right corner at the coordinate <code>(X, Y)</code>. You need to check whether there is a path from the bottom left corner to the top right corner such that the <strong>entire path</strong> lies inside the rectangle, <strong>does not</strong> touch or lie inside <strong>any</strong> circle, and touches the rectangle <strong>only</strong> at the two corners.</p>\n\n<p>Return <code>true</code> if such a path exists, and <code>false</code> otherwise.</p>\n\n<p>&nbsp;</p>\n<p><strong class=\"example\">Example 1:</strong></p>\n\n<div class=\"example-block\">\n<p><strong>Input:</strong> <span class=\"example-io\">X = 3, Y = 4, circles = [[2,1,1]]</span></p>\n\n<p><strong>Output:</strong> <span class=\"example-io\">true</span></p>\n\n<p><strong>Explanation:</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2024/05/18/example2circle1.png\" style=\"width: 346px; height: 264px;\" /></p>\n\n<p>The black curve shows a possible path between <code>(0, 0)</code> and <code>(3, 4)</code>.</p>\n</div>\n\n<p><strong class=\"example\">Example 2:</strong></p>\n\n<div class=\"example-block\">\n<p><strong>Input:</strong> <span class=\"example-io\">X = 3, Y = 3, circles = [[1,1,2]]</span></p>\n\n<p><strong>Output:</strong> <span class=\"example-io\">false</span></p>\n\n<p><strong>Explanation:</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2024/05/18/example1circle.png\" style=\"width: 346px; height: 264px;\" /></p>\n\n<p>No path exists from <code>(0, 0)</code> to <code>(3, 3)</code>.</p>\n</div>\n\n<p><strong class=\"example\">Example 3:</strong></p>\n\n<div class=\"example-block\">\n<p><strong>Input:</strong> <span class=\"example-io\">X = 3, Y = 3, circles = [[2,1,1],[1,2,1]]</span></p>\n\n<p><strong>Output:</strong> <span class=\"example-io\">false</span></p>\n\n<p><strong>Explanation:</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2024/05/18/example0circle.png\" style=\"width: 346px; height: 264px;\" /></p>\n\n<p>No path exists from <code>(0, 0)</code> to <code>(3, 3)</code>.</p>\n</div>\n\n<p><strong class=\"example\">Example 4:</strong></p>\n\n<div class=\"example-block\">\n<p><strong>Input:</strong> <span class=\"example-io\">X = 4, Y = 4, circles = [[5,5,1]]</span></p>\n\n<p><strong>Output:</strong> <span class=\"example-io\">true</span></p>\n\n<p><strong>Explanation:</strong></p>\n\n<p><img alt=\"\" src=\"https://assets.leetcode.com/uploads/2024/08/04/rectangles.png\" style=\"width: 346px; height: 264px;\" /></p>\n</div>\n\n<p>&nbsp;</p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>3 &lt;= X, Y &lt;= 10<sup>9</sup></code></li>\n\t<li><code>1 &lt;= circles.length &lt;= 1000</code></li>\n\t<li><code>circles[i].length == 3</code></li>\n\t<li><code>1 &lt;= x<sub>i</sub>, y<sub>i</sub>, r<sub>i</sub> &lt;= 10<sup>9</sup></code></li>\n</ul>\n",
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"lang": "C++",
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"code": "class Solution {\npublic:\n bool canReachCorner(int X, int Y, vector<vector<int>>& circles) {\n \n }\n};",
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"code": "class Solution {\n public boolean canReachCorner(int X, int Y, int[][] circles) {\n \n }\n}",
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"lang": "Python",
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"code": "class Solution(object):\n def canReachCorner(self, X, Y, circles):\n \"\"\"\n :type X: int\n :type Y: int\n :type circles: List[List[int]]\n :rtype: bool\n \"\"\"\n ",
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"code": "class Solution:\n def canReachCorner(self, X: int, Y: int, circles: List[List[int]]) -> bool:\n ",
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"lang": "C",
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"code": "bool canReachCorner(int X, int Y, int** circles, int circlesSize, int* circlesColSize) {\n \n}",
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"lang": "C#",
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"code": "public class Solution {\n public bool CanReachCorner(int X, int Y, int[][] circles) {\n \n }\n}",
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"lang": "JavaScript",
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"code": "/**\n * @param {number} X\n * @param {number} Y\n * @param {number[][]} circles\n * @return {boolean}\n */\nvar canReachCorner = function(X, Y, circles) {\n \n};",
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"code": "class Solution {\n\n /**\n * @param Integer $X\n * @param Integer $Y\n * @param Integer[][] $circles\n * @return Boolean\n */\n function canReachCorner($X, $Y, $circles) {\n \n }\n}",
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"code": "class Solution {\n func canReachCorner(_ X: Int, _ Y: Int, _ circles: [[Int]]) -> Bool {\n \n }\n}",
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"lang": "Kotlin",
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"code": "class Solution {\n fun canReachCorner(X: Int, Y: Int, circles: Array<IntArray>): Boolean {\n \n }\n}",
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"lang": "Dart",
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"code": "class Solution {\n bool canReachCorner(int X, int Y, List<List<int>> circles) {\n \n }\n}",
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"lang": "Go",
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"code": "# @param {Integer} x\n# @param {Integer} y\n# @param {Integer[][]} circles\n# @return {Boolean}\ndef can_reach_corner(x, y, circles)\n \nend",
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"lang": "Scala",
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"code": "object Solution {\n def canReachCorner(X: Int, Y: Int, circles: Array[Array[Int]]): Boolean = {\n \n }\n}",
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"lang": "Rust",
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"code": "impl Solution {\n pub fn can_reach_corner(x: i32, y: i32, circles: Vec<Vec<i32>>) -> bool {\n \n }\n}",
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"lang": "Racket",
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"code": "(define/contract (can-reach-corner X Y circles)\n (-> exact-integer? exact-integer? (listof (listof exact-integer?)) boolean?)\n )",
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"lang": "Erlang",
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"code": "-spec can_reach_corner(X :: integer(), Y :: integer(), Circles :: [[integer()]]) -> boolean().\ncan_reach_corner(X, Y, Circles) ->\n .",
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"lang": "Elixir",
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"code": "defmodule Solution do\n @spec can_reach_corner(x :: integer, y :: integer, circles :: [[integer]]) :: boolean\n def can_reach_corner(x, y, circles) do\n \n end\nend",
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"hints": [
"Create a graph with <code>n + 4</code> vertices.",
"Vertices 0 to <code>n - 1</code> represent the circles, vertex <code>n</code> represents upper edge, vertex <code>n + 1</code> represents right edge, vertex <code>n + 2</code> represents lower edge, and vertex <code>n + 3</code> represents left edge.",
"Add an edge between these vertices if they intersect or touch.",
"Answer will be <code>false</code> when any of two sides left-right, left-bottom, right-top or top-bottom are reachable using the edges."
],
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