"content":"<p>Design a data structure that supports adding new words and finding if a string matches any previously added string.</p>\n\n<p>Implement the <code>WordDictionary</code> class:</p>\n\n<ul>\n\t<li><code>WordDictionary()</code> Initializes the object.</li>\n\t<li><code>void addWord(word)</code> Adds <code>word</code> to the data structure, it can be matched later.</li>\n\t<li><code>bool search(word)</code> Returns <code>true</code> if there is any string in the data structure that matches <code>word</code> or <code>false</code> otherwise. <code>word</code> may contain dots <code>'.'</code> where dots can be matched with any letter.</li>\n</ul>\n\n<p> </p>\n<p><strong class=\"example\">Example:</strong></p>\n\n<pre>\n<strong>Input</strong>\n["WordDictionary","addWord","addWord","addWord","search","search","search","search"]\n[[],["bad"],["dad"],["mad"],["pad"],["bad"],[".ad"],["b.."]]\n<strong>Output</strong>\n[null,null,null,null,false,true,true,true]\n\n<strong>Explanation</strong>\nWordDictionary wordDictionary = new WordDictionary();\nwordDictionary.addWord("bad");\nwordDictionary.addWord("dad");\nwordDictionary.addWord("mad");\nwordDictionary.search("pad"); // return False\nwordDictionary.search("bad"); // return True\nwordDictionary.search(".ad"); // return True\nwordDictionary.search("b.."); // return True\n</pre>\n\n<p> </p>\n<p><strong>Constraints:</strong></p>\n\n<ul>\n\t<li><code>1 <= word.length <= 25</code></li>\n\t<li><code>word</code> in <code>addWord</code> consists of lowercase English letters.</li>\n\t<li><code>word</code> in <code>search</code> consist of <code>'.'</code> or lowercase English letters.</li>\n\t<li>There will be at most <code>2</code> dots in <code>word</code> for <code>search</code> queries.</li>\n\t<li>At most <code>10<sup>4</sup></code> calls will be made to <code>addWord</code> and <code>search</code>.</li>\n</ul>\n",
"code":"class WordDictionary {\npublic:\n WordDictionary() {\n \n }\n \n void addWord(string word) {\n \n }\n \n bool search(string word) {\n \n }\n};\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * WordDictionary* obj = new WordDictionary();\n * obj->addWord(word);\n * bool param_2 = obj->search(word);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Java",
"langSlug":"java",
"code":"class WordDictionary {\n\n public WordDictionary() {\n \n }\n \n public void addWord(String word) {\n \n }\n \n public boolean search(String word) {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * WordDictionary obj = new WordDictionary();\n * obj.addWord(word);\n * boolean param_2 = obj.search(word);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"Python",
"langSlug":"python",
"code":"class WordDictionary(object):\n\n def __init__(self):\n \n\n def addWord(self, word):\n \"\"\"\n :type word: str\n :rtype: None\n \"\"\"\n \n\n def search(self, word):\n \"\"\"\n :type word: str\n :rtype: bool\n \"\"\"\n \n\n\n# Your WordDictionary object will be instantiated and called as such:\n# obj = WordDictionary()\n# obj.addWord(word)\n# param_2 = obj.search(word)",
"__typename":"CodeSnippetNode"
},
{
"lang":"Python3",
"langSlug":"python3",
"code":"class WordDictionary:\n\n def __init__(self):\n \n\n def addWord(self, word: str) -> None:\n \n\n def search(self, word: str) -> bool:\n \n\n\n# Your WordDictionary object will be instantiated and called as such:\n# obj = WordDictionary()\n# obj.addWord(word)\n# param_2 = obj.search(word)",
"code":"public class WordDictionary {\n\n public WordDictionary() {\n \n }\n \n public void AddWord(string word) {\n \n }\n \n public bool Search(string word) {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * WordDictionary obj = new WordDictionary();\n * obj.AddWord(word);\n * bool param_2 = obj.Search(word);\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"JavaScript",
"langSlug":"javascript",
"code":"\nvar WordDictionary = function() {\n \n};\n\n/** \n * @param {string} word\n * @return {void}\n */\nWordDictionary.prototype.addWord = function(word) {\n \n};\n\n/** \n * @param {string} word\n * @return {boolean}\n */\nWordDictionary.prototype.search = function(word) {\n \n};\n\n/** \n * Your WordDictionary object will be instantiated and called as such:\n * var obj = new WordDictionary()\n * obj.addWord(word)\n * var param_2 = obj.search(word)\n */",
"code":"class WordDictionary {\n constructor() {\n \n }\n\n addWord(word: string): void {\n \n }\n\n search(word: string): boolean {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * var obj = new WordDictionary()\n * obj.addWord(word)\n * var param_2 = obj.search(word)\n */",
"__typename":"CodeSnippetNode"
},
{
"lang":"PHP",
"langSlug":"php",
"code":"class WordDictionary {\n /**\n */\n function __construct() {\n \n }\n \n /**\n * @param String $word\n * @return NULL\n */\n function addWord($word) {\n \n }\n \n /**\n * @param String $word\n * @return Boolean\n */\n function search($word) {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * $obj = WordDictionary();\n * $obj->addWord($word);\n * $ret_2 = $obj->search($word);\n */",
"code":"class WordDictionary() {\n\n fun addWord(word: String) {\n \n }\n\n fun search(word: String): Boolean {\n \n }\n\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * var obj = WordDictionary()\n * obj.addWord(word)\n * var param_2 = obj.search(word)\n */",
"code":"class WordDictionary() {\n\n def addWord(word: String) {\n \n }\n\n def search(word: String): Boolean = {\n \n }\n\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * var obj = new WordDictionary()\n * obj.addWord(word)\n * var param_2 = obj.search(word)\n */",
"code":"struct WordDictionary {\n\n}\n\n\n/** \n * `&self` means the method takes an immutable reference.\n * If you need a mutable reference, change it to `&mut self` instead.\n */\nimpl WordDictionary {\n\n fn new() -> Self {\n \n }\n \n fn add_word(&self, word: String) {\n \n }\n \n fn search(&self, word: String) -> bool {\n \n }\n}\n\n/**\n * Your WordDictionary object will be instantiated and called as such:\n * let obj = WordDictionary::new();\n * obj.add_word(word);\n * let ret_2: bool = obj.search(word);\n */",
"code":"-spec word_dictionary_init_() -> any().\nword_dictionary_init_() ->\n .\n\n-spec word_dictionary_add_word(Word :: unicode:unicode_binary()) -> any().\nword_dictionary_add_word(Word) ->\n .\n\n-spec word_dictionary_search(Word :: unicode:unicode_binary()) -> boolean().\nword_dictionary_search(Word) ->\n .\n\n\n%% Your functions will be called as such:\n%% word_dictionary_init_(),\n%% word_dictionary_add_word(Word),\n%% Param_2 = word_dictionary_search(Word),\n\n%% word_dictionary_init_ will be called before every test case, in which you can do some necessary initializations.",
"code":"defmodule WordDictionary do\n @spec init_() :: any\n def init_() do\n \n end\n\n @spec add_word(word :: String.t) :: any\n def add_word(word) do\n \n end\n\n @spec search(word :: String.t) :: boolean\n def search(word) do\n \n end\nend\n\n# Your functions will be called as such:\n# WordDictionary.init_()\n# WordDictionary.add_word(word)\n# param_2 = WordDictionary.search(word)\n\n# WordDictionary.init_ will be called before every test case, in which you can do some necessary initializations.",
"You should be familiar with how a Trie works. If not, please work on this problem: <a href=\"https://leetcode.com/problems/implement-trie-prefix-tree/\">Implement Trie (Prefix Tree)</a> first."
"envInfo":"{\"cpp\": [\"C++\", \"<p>Compiled with <code> clang 11 </code> using the latest C++ 20 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level two optimization (<code>-O2</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\"], \"java\": [\"Java\", \"<p><code>OpenJDK 17</code>. Java 8 features such as lambda expressions and stream API can be used. </p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n<p>Includes <code>Pair</code> class from https://docs.oracle.com/javase/8/javafx/api/javafx/util/Pair.html.</p>\"], \"python\": [\"Python\", \"<p><code>Python 2.7.12</code>.</p>\\r\\n\\r\\n<p>Most libraries are already imported automatically for your convenience, such as <a href=\\\"https://docs.python.org/2/library/array.html\\\" target=\\\"_blank\\\">array</a>, <a href=\\\"https://docs.python.org/2/library/bisect.html\\\" target=\\\"_blank\\\">bisect</a>, <a href=\\\"https://docs.python.org/2/library/collections.html\\\" target=\\\"_blank\\\">collections</a>. If you need more libraries, you can import it yourself.</p>\\r\\n\\r\\n<p>For Map/TreeMap data structure, you may use <a href=\\\"http://www.grantjenks.com/docs/sortedcontainers/\\\" target=\\\"_blank\\\">sortedcontainers</a> library.</p>\\r\\n\\r\\n<p>Note that Python 2.7 <a href=\\\"https://www.python.org/dev/peps/pep-0373/\\\" target=\\\"_blank\\\">will not be maintained past 2020</a>. For the latest Python, please choose Python3 instead.</p>\"], \"c\": [\"C\", \"<p>Compiled with <code>gcc 8.2</code> using the gnu11 standard.</p>\\r\\n\\r\\n<p>Your code is compiled with level one optimization (<code>-O1</code>). <a href=\\\"https://github.com/google/sanitizers/wiki/AddressSanitizer\\\" target=\\\"_blank\\\">AddressSanitizer</a> is also enabled to help detect out-of-bounds and use-after-free bugs.</p>\\r\\n\\r\\n<p>Most standard library headers are already included automatically for your convenience.</p>\\r\\n\\r\\n<p>For hash table operations, you may use <a href=\\\"https://troydhanson.github.io/uthash/\\\" target=\\\"_blank\\\">uthash</a>. \\\"uthash.h\\\" is included by default. Below are some examples:</p>\\r\\n\\r\\n<p><b>1. Adding an item to a hash.</b>\\r\\n<pre>\\r\\nstruct hash_entry {\\r\\n int id; /* we'll use this field as the key */\\r\\n char name[10];\\r\\n UT_hash_handle hh; /* makes this structure hashable */\\r\\n};\\r\\n\\r\\nstruct hash_entry *users = NULL;\\r\\n\\r\\nvoid add_user(struct hash_entry *s) {\\r\\n HASH_ADD_INT(users, id, s);\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>2. Looking up an item in a hash:</b>\\r\\n<pre>\\r\\nstruct hash_entry *find_user(int user_id) {\\r\\n struct hash_entry *s;\\r\\n HASH_FIND_INT(users, &user_id, s);\\r\\n return s;\\r\\n}\\r\\n</pre>\\r\\n</p>\\r\\n\\r\\n<p><b>3. Deleting an item in a hash:</b>\\r\\n<pre>\\r\\nvoid delete_user(struct hash_entry *user) {\\r\\n HASH_DEL(users, user); \\r\\n}\\r\\n</pre>\\r\\n</p>\"], \"csharp\": [\"C#\", \"<p><a href=\\\"https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-10\\\" target=\\\"_blank\\\">C# 10 with .NET 6 runtime</a></p>\"], \"javascript\": [\"JavaScript\", \"<p><code>Node.js 16.13.2</code>.</p>\\r\\n\\r\\n<p>Your code is run with <code>--harmony</code> flag, enabling <a href=\\\"http://node.green/\\\" target=\\\"_blank\\\">new ES6 features</a>.</p>\\r\\n\\r\\n<p><a href=\\\"https://lodash.com\\\" target=\\\"_blank\\\">lodash.js</a> library is included by default.</p>\\r\\n\\r\\n<p>For Priority Queue / Queue data structures, you may use 5.3.0 version of <a href=\\\"https://github.com/datastructures-js/priority-queue/tree/fb4fdb984834421279aeb081df7af624d17c2a03\\\" target=\\\"_blank\\\">datastructures-js/priority-queue</a> and 4.2.1 version of <a href=\\\"https://githu